mouse and the billionaire

Friday the 12th of March, two-Thousand and ten // yet habit--strange thing! what cannot habit accomplish?

Project Links

Lobby Pets

synthmonster

Lobby Pets are interactive playmates devised to entertain in the monotonous periods of your day. Just like a dog or cat can brgin you comfort when you get home, the Lobby pet comforts and entertains you while you wait for an elevator, stand in line for food, or various other dull times of the day.

Your Lobby pet responds to your voice, so he'll come when you call. However, he doesn't like it to get to loud, so if there's a large crowd or you being yelling at him he will run and hide. When he's hiding, just talk nicely to him. After a while, he'll come out and play with you.

Motivation

How does one create engaging experiences? How can interaction enhance the meaning and use of public space? How can as interaction make a place more friendly and warm for people to interact with one another?

Lobby Pets seeks to answer these questions through exploring the creation of a mediated play space in a public setting.

The lobby pet was designed and implemented in colaboration with Shipra Gupta and Joe Mauriello and installed in the 10th floor lobby or Parson's Design and Technology department.

Video

Lobby Pet Promo Video

Lobby Pet User test